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Imported Entity's & static objects
XeOnTricks Offline
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#1
Imported Entity's & static objects

Does anyone have any this i can import to my static object and entity's? i can't find anything to import. hopefully i am allowed to ask Smile
03-11-2017, 11:41 PM
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Mudbill Offline
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Posts: 3,881
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#2
RE: Imported Entity's & static objects

Use the Model Editor. Go to File > Import Mesh and load the .dae file of a static object.

You must then add a collision body to the model by adding a primitive and then selecting Create Body on it. Save it as a .ent file.

There's a lot more you can do but it depends on what you need.

03-12-2017, 02:03 AM
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XeOnTricks Offline
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Posts: 27
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Joined: Feb 2017
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#3
RE: Imported Entity's & static objects

i cant use the model editor though because i w ont fit my screen and idek how to use it. i cant even change the resolution for the model editor
03-14-2017, 12:21 AM
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Mudbill Offline
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#4
RE: Imported Entity's & static objects

Edit the ModelEditor.cfg in Documents\HPL2. There's a Width and Height field you can change the resolution in.

03-14-2017, 01:12 AM
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XeOnTricks Offline
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Joined: Feb 2017
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#5
RE: Imported Entity's & static objects

that's ok but it's pointless when i don't have a single idea on how to make a custom model...
03-14-2017, 05:17 AM
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Mudbill Offline
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#6
RE: Imported Entity's & static objects

You didn't say anything about a custom model. I thought you only needed to convert static objects into entities. What exactly are you trying to do?

03-14-2017, 09:05 AM
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XeOnTricks Offline
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Posts: 27
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Joined: Feb 2017
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#7
RE: Imported Entity's & static objects

i trying to find custom walls doors maybe some boxes or a flashlight instead of a lantern. things like that. i thought that on one of ur videos that you had a link to custom static objects.
03-14-2017, 11:01 AM
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Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
Reputation: 179
#8
RE: Imported Entity's & static objects

Look in the Development Resources section and you might find some stuff.

03-14-2017, 05:22 PM
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