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Texture, Model & Animation Help How to make heightmaps?
TheVileMushroom Offline
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Posts: 4
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Joined: Feb 2018
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#1
How to make heightmaps?

I have been messing around with height maps in the material editor for a very long time now and I just can not figure out how they work.

Whenever I try to make a heightmap, no matter what texture I use (even totally black images), this is the result: Image1 It produces this strange warped effect around the top and bottom edges of the texture.

Now if I were to copy and paste a texture (in a image editor like photoshop) and save the copied texture to a new .tga file, the same warped effect would happen. But if I just used the normal .tga file default to Amnesia, it works perfectly fine!

I just don't understand how heightmaps work and I need help on how to properly create and export them. This is a height map I tried to create from photoshop with 32 bits/pixel with Compress (RLE): Image2
02-26-2018, 06:10 AM
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Messages In This Thread
How to make heightmaps? - by TheVileMushroom - 02-26-2018, 06:10 AM
RE: How to make heightmaps? - by Mudbill - 02-26-2018, 05:10 PM
RE: How to make heightmaps? - by TheVileMushroom - 02-26-2018, 10:07 PM
RE: How to make heightmaps? - by Mudbill - 02-27-2018, 02:26 AM
RE: How to make heightmaps? - by TheVileMushroom - 02-27-2018, 04:02 AM
RE: How to make heightmaps? - by Mudbill - 02-28-2018, 12:52 AM



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