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Script Help SetEntityPlayerLookAtCallback issues
0roboro Offline
Junior Member

Posts: 9
Threads: 1
Joined: Jan 2017
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#2
RE: SetEntityPlayerLookAtCallback issues

I found that the Onstart function is the problem, so I tried directly activating the OnInteractDoor function through interacting with a door within the level and it worked fine. So try removing the Onstart function and adding the OnInteractDoor callback directly to the door.


How it should work is that the player interacts with the door and as soon the player looks at the ActivateBrute area, The Brute should spawn and know the player position.


I hope this helps a little. I don't normally do this and I'm not the best at coding but I just wanted to help.
04-07-2020, 06:36 AM
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Messages In This Thread
SetEntityPlayerLookAtCallback issues - by gbstrcl - 04-07-2020, 12:57 AM
RE: SetEntityPlayerLookAtCallback issues - by 0roboro - 04-07-2020, 06:36 AM



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