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Missing Valve
VampLena Offline
Junior Member

Posts: 15
Threads: 3
Joined: Apr 2010
Reputation: 0
#1
Solved: 8 Years, 9 Months ago Missing Valve

I dont know why my other post got moved or whatever, but i need help here with the missing valve in the Sewer Cistern. This looks like a bug, every walkthru i look at says it should be right there.

If no one can help me, how can i go about getting in touch with Friction directly for help?


Here is my hlp.log



Spoiler below!
Version 1.10 - s15068BA4-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 2048x1152 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 2048 x 1152 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 275/PCI/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (ASUS Xonar DX Audio Device)(OpenAL default)
1. Generic Software on S/PDIF Pass-through Device (ASUS Xonar DX Audio Device)
Trying to open device 'Generic Software on Speakers (ASUS Xonar DX Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2880 ms
Entities: 1727 ms
Compilation: 1 ms
Total: 4720 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Lena Marie' Path: 'C:\Users\Lena\Documents/Amnesia/Main/Lena Marie/'
-------- BEGIN LOAD FROM C:\Users\Lena\Documents/Amnesia/Main/Lena Marie/AutoSave_Cistern_2010_9_24_19_58_1_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '18_cistern.map' ---------
Cache Loading: 5950 ms
Entities: 1807 ms
Compilation: 24 ms
Total: 8330 ms
Meshes created: 285
Bodies created: 97
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1167 ms
Entities: 208 ms
Compilation: 1 ms
Total: 1384 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 25.738086
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
(This post was last modified: 09-28-2010, 07:26 AM by Thomas.)
09-27-2010, 01:30 AM
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Messages In This Thread
Missing Valve - by VampLena - 09-27-2010, 01:30 AM
RE: Missing Valve - by Thomas - 09-27-2010, 07:41 AM
RE: Missing Valve - by VampLena - 09-27-2010, 12:15 PM
RE: Missing Valve - by jens - 09-27-2010, 12:21 PM
RE: Missing Valve - by VampLena - 09-27-2010, 10:00 PM
RE: Missing Valve - by Zanderat - 09-28-2010, 03:20 AM
RE: Missing Valve - by Thomas - 09-28-2010, 07:30 AM
RE: Missing Valve - by Zanderat - 09-28-2010, 12:58 PM
RE: Missing Valve - by Thomas - 09-28-2010, 01:07 PM
RE: Missing Valve - by Zanderat - 09-28-2010, 01:15 PM
RE: Missing Valve - by VampLena - 09-28-2010, 04:16 PM
RE: Missing Valve - by Thomas - 09-28-2010, 04:45 PM



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