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Player Fall = INSTANT DEATH!
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#6
RE: Player Fall = INSTANT DEATH!

This should be the line you need, call it in the area at the hole:

* Type can be: BloodSplat, Claws or Slash.
*/
void  GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal);

It should look like this, setting bool abLethal will make it kill you no matter what damage you set (I think):

GivePlayerDamage(1000, "BloodSplat", false, true);


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09-29-2010, 03:29 PM
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Messages In This Thread
Player Fall = INSTANT DEATH! - by einfrnirdyr - 09-29-2010, 01:45 PM
RE: Player Fall = INSTANT DEATH! - by MulleDK19 - 09-29-2010, 01:46 PM
RE: Player Fall = INSTANT DEATH! - by einfrnirdyr - 09-29-2010, 01:51 PM
RE: Player Fall = INSTANT DEATH! - by MulleDK19 - 09-29-2010, 01:53 PM
RE: Player Fall = INSTANT DEATH! - by einfrnirdyr - 09-29-2010, 01:59 PM
RE: Player Fall = INSTANT DEATH! - by Frontcannon - 09-29-2010, 03:29 PM
RE: Player Fall = INSTANT DEATH! - by Equil - 09-30-2010, 12:37 PM



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