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Memoirs of a Dead man (Demo release)
Frontcannon Offline
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Posts: 538
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Joined: Jul 2010
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#5
RE: Memoirs of a Dead man (Work in Progress)

(10-07-2010, 06:21 PM)Tyrant T100 Wrote: Well we wanted to create the feeling that even though there are no enemies the player would feel vulnerable.

It's difficult to explain some of it without spoilers but basically we want the player to feel threatened, we don't want to kill them as it's a supernatural horror, but we do want them to feel like they could be killed at any point.

Yes, that's GOOD horror. But don't ever mention that there are no monsters, horror is scary because of the stuff the player doesn't know Big Grin


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10-07-2010, 06:25 PM
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Messages In This Thread
RE: Memoirs of a Dead man (Work in Progress) - by Frontcannon - 10-07-2010, 06:25 PM
RE: Memoirs of a Dead man (Demo release) - by Nye - 02-26-2011, 01:49 PM



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