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Activate Entity
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#4
RE: Activate Entity

Then you add a debug to if (GetSwingDoorLocked("cellar_wood01_1") == true) to see if it actually is true.


And check the name of the enemy and make sure he is inactive in the level editor.
10-18-2010, 08:02 PM
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Messages In This Thread
Activate Entity - by Cgturner - 10-18-2010, 05:28 AM
RE: Activate Entity - by jens - 10-18-2010, 05:42 AM
RE: Activate Entity - by Cgturner - 10-18-2010, 05:48 PM
RE: Activate Entity - by jens - 10-18-2010, 08:02 PM
RE: Activate Entity - by Cgturner - 10-19-2010, 05:33 AM



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