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Using custom sounds
The worst submarine Offline
Junior Member

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Joined: Oct 2010
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#1
Using custom sounds

EDIT: this question has been answered already. Like the title says used to say. I want to make a maze that has walls that switch around, but I can't find anything in the functions list that addresses static objects!

Current question: How do I get custom sound files into the game? Well I found out earlier today by looking into other custom stories.
10-18-2010, 09:57 PM
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Kyle Offline
Posting Freak

Posts: 911
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#2
RE: Making static objects active/inactive

Nice... but now we get points? XD

Before I clicked, I was thinking about entity objects... but then I re-read the title. But static objects... you need to get some game producers to help you.

10-18-2010, 11:41 PM
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jens Offline
Frictional Games

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#3
RE: Making static objects active/inactive

You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are static Smile
10-19-2010, 06:14 AM
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The worst submarine Offline
Junior Member

Posts: 11
Threads: 2
Joined: Oct 2010
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#4
RE: Making static objects active/inactive

(10-19-2010, 06:14 AM)jens Wrote: You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects because they are static Smile
Bah, humbug. Thanks anyway. Smile
10-19-2010, 07:42 AM
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