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Running an action when hallucination disappears
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
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#5
RE: Running an action when hallucination disappears

(10-20-2010, 06:38 PM)Pandemoneus Wrote: But you can't spawn items/enemies either, so what would be the use of that method then?

I don't really understand..

Your method is the right one, but you'd have to put in in the same function that spawns the hallucination or it would trigger and unlock the door from the start, or wouldn't it?


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10-20-2010, 06:49 PM
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RE: Running an action when hallucination disappears - by Frontcannon - 10-20-2010, 06:49 PM



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