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Monster shouldn't dissappear after patroling
machosalad Offline
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#5
RE: Monster shouldn't dissappear after patroling

(11-03-2010, 12:18 PM)Kyle Wrote: If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. Smile

Example: AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 100000000000.0f, "");

That big number that is in that part of the script is how long the monster stays there before moving to the next different pathnode.

I'll try that. Thanks!
11-03-2010, 01:20 PM
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RE: Monster shouldn't dissappear after patroling - by machosalad - 11-03-2010, 01:20 PM



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