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Monster shouldn't dissappear after patroling
Vincent Offline
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#6
RE: Monster shouldn't dissappear after patroling

(11-03-2010, 01:20 PM)machosalad Wrote:
(11-03-2010, 12:18 PM)Kyle Wrote: If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. Smile

Example: AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 100000000000.0f, "");

That big number that is in that part of the script is how long the monster stays there before moving to the next different pathnode.

I'll try that. Thanks!

That would equal about 27777777.78 hours, 1157407.4074074 days, 165343.9153439 weeks, aka 3168.8737503 years Big Grin

[Image: 14014353645647cc447974.gif]
11-03-2010, 10:59 PM
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RE: Monster shouldn't dissappear after patroling - by Vincent - 11-03-2010, 10:59 PM



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