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Another script
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
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#4
RE: Another script

(11-06-2010, 08:55 PM)LoneWolf Wrote:
(11-06-2010, 07:46 PM)anzki Wrote:
SetEntityActive("Name", boolTrueOrFalse);
"Name" is name of the entity(Duh!) and boolTrueOrFalse is true(appears) or false(disappears).

Does this apply for sounds too?

No. This is the one you use.
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool)

Please put this link under your favorites and look at it when you want a script function. Dodgy
http://wiki.frictionalgames.com/hpl2/amn..._functions

11-06-2010, 09:23 PM
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Messages In This Thread
Another script - by LoneWolf - 11-06-2010, 07:37 PM
RE: Another script - by anzki - 11-06-2010, 07:46 PM
RE: Another script - by LoneWolf - 11-06-2010, 08:55 PM
RE: Another script - by Kyle - 11-06-2010, 09:23 PM



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