Same problem here for Penumbra Overture purchased from Steam.
- tried to uninstall, prevent update, re-install == didn't work
- tried the package patch, but it wouldn't install == didn't work
- tried the single Mac Penumbra Overture 1.1 patch, but then asked for a serial # == didn't work
- tried repairing disk permissions == didn't work
Mac OS X 10.6.4
Processor 2.6 GHz Intel Core 2 Duo
Memory 4 GB 667 MHz DDR2 SDRAM
Graphics:
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
Crash Log:
Process: Penumbra [6766]
Path: /Users/jesse/Library/Application Support/Steam/SteamApps/common/penumbra overture/Penumbra.app/Contents/MacOS/Penumbra
Identifier: com.frictionalgames.PenumbraOverture
Version: 1.0.3013 (1.0.3013)
Code Type: X86 (Native)
Parent Process: launchd [154]
Date/Time: 2010-11-07 12:51:53.836 -0500
OS Version: Mac OS X 10.6.4 (10F569)
Report Version: 6
Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
Thread 0: Dispatch queue: com.apple.main-thread
0 ...ionalgames.PenumbraOverture 0x0023e7f6 hpl::cMeshLoaderCollada::LoadGeometry(TiXmlElement*, std::vector<hpl::cColladaGeometry, std::allocator<hpl::cColladaGeometry> >&, hpl::cColladaScene*) + 7030
1 ...ionalgames.PenumbraOverture 0x002fe6e2 hpl::cMeshLoaderCollada::FillStructures(std:
tring const&, std::vector<hpl::cColladaImage, std::allocator<hpl::cColladaImage> >*, std::vector<hpl::cColladaTexture, std::allocator<hpl::cColladaTexture> >*, std::vector<hpl::cColladaMaterial, std::allocator<hpl::cColladaMaterial> >*, std::vector<hpl::cColladaLight, std::allocator<hpl::cColladaLight> >*, std::vector<hpl::cColladaGeometry, std::allocator<hpl::cColladaGeometry> >*, std::vector<hpl::cColladaController, std::allocator<hpl::cColladaController> >*, std::vector<hpl::cColladaAnimation, std::allocator<hpl::cColladaAnimation> >*, hpl::cColladaScene*, bool) + 3682
2 ...ionalgames.PenumbraOverture 0x0022c5b9 hpl::cMeshLoaderCollada::LoadMesh(std:
tring const&, unsigned int) + 697
3 ...ionalgames.PenumbraOverture 0x0024aa8e hpl::cMeshLoaderHandler::LoadMesh(std:
tring const&, unsigned int) + 302
4 ...ionalgames.PenumbraOverture 0x0024d6f0 hpl::cMeshManager::CreateMesh(std:
tring const&) + 960
5 ...ionalgames.PenumbraOverture 0x001a0a2d hpl::cEntityLoader_Object::Load(std:
tring const&, TiXmlElement*, hpl::cMatrix<float> const&, hpl::cWorld3D*, std:
tring const&, bool) + 1085
6 ...ionalgames.PenumbraOverture 0x002e883f hpl::cWorld3D::CreateEntity(std:
tring const&, hpl::cMatrix<float> const&, std:
tring const&, bool) + 495
7 ...ionalgames.PenumbraOverture 0x0022a270 hpl::cMeshLoaderCollada::AddSceneObjects(hpl::cColladaNode*, hpl::cWorld3D*, std::vector<hpl::cColladaGeometry, std::allocator<hpl::cColladaGeometry> >&, std::vector<hpl::cColladaLight, std::allocator<hpl::cColladaLight> >&, std::vector<hpl::cColladaMaterial, std::allocator<hpl::cColladaMaterial> >&, std::vector<hpl::cColladaTexture, std::allocator<hpl::cColladaTexture> >&, std::vector<hpl::cColladaImage, std::allocator<hpl::cColladaImage> >&, hpl::cColladaScene*) + 8368
8 ...ionalgames.PenumbraOverture 0x0022be9a hpl::cMeshLoaderCollada::LoadWorld(std:
tring const&, hpl::cScene*, unsigned int) + 1194
9 ...ionalgames.PenumbraOverture 0x0024b0b9 hpl::cMeshLoaderHandler::LoadWorld(std:
tring const&, unsigned int) + 313
10 ...ionalgames.PenumbraOverture 0x0029a63e hpl::cScene::LoadWorld3D(std:
tring const&, bool, unsigned int) + 206
11 ...ionalgames.PenumbraOverture 0x0010d2fb cMapHandler::Load(std:
tring const&, std:
tring const&) + 1483
12 ...ionalgames.PenumbraOverture 0x0010df79 cMapHandler::Update(float) + 665
13 ...ionalgames.PenumbraOverture 0x002de086 hpl::cUpdater::Update(float) + 102
14 ...ionalgames.PenumbraOverture 0x001ac459 hpl::cGame::Run() + 281
15 ...ionalgames.PenumbraOverture 0x000d4dc8 hplMain(std:
tring const&) + 216
16 ...ionalgames.PenumbraOverture 0x001f069e SDL_main + 222
17 ...ionalgames.PenumbraOverture 0x001519b2 -[SDLMain applicationDidFinishLaunching:] + 66
18 com.apple.Foundation 0x969b826c _nsnote_callback + 345
19 com.apple.CoreFoundation 0x92f7e3c3 __CFXNotificationPost + 947
20 com.apple.CoreFoundation 0x92f7ddca _CFXNotificationPostNotification + 186
21 com.apple.Foundation 0x969ad090 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
22 com.apple.Foundation 0x969ba46d -[NSNotificationCenter postNotificationName:object:] + 56
23 com.apple.AppKit 0x9007b70a -[NSApplication _postDidFinishNotification] + 125
24 com.apple.AppKit 0x9007b61a -[NSApplication _sendFinishLaunchingNotification] + 74
25 com.apple.AppKit 0x901d26a9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
26 com.apple.AppKit 0x901d22c9 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
27 com.apple.Foundation 0x969ed400 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
28 com.apple.Foundation 0x969ed1c4 _NSAppleEventManagerGenericHandler + 228
29 com.apple.AE 0x9289ff58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
30 com.apple.AE 0x9289fe57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
31 com.apple.AE 0x9289fd61 aeProcessAppleEvent + 197
32 com.apple.HIToolbox 0x97691323 AEProcessAppleEvent + 50
33 com.apple.AppKit 0x9004bcc6 _DPSNextEvent + 1420
34 com.apple.AppKit 0x9004b2ca -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
35 com.apple.AppKit 0x9000d55b -[NSApplication run] + 821
36 ...ionalgames.PenumbraOverture 0x0015209c main + 1436
37 ...ionalgames.PenumbraOverture 0x0003b2d6 _start + 216
38 ...ionalgames.PenumbraOverture 0x0003b1fd start + 41
Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x97fb4942 kevent + 10
1 libSystem.B.dylib 0x97fb505c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x97fb4519 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x97fb42be _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x97fb3d41 _pthread_wqthread + 390
5 libSystem.B.dylib 0x97fb3b86 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x97f8e15a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x97fbbca5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x97fea848 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9942c805 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9942f837 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9942d134 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9942c9cb HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9942c8e2 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x97fbb81d _pthread_start + 345
9 libSystem.B.dylib 0x97fbb6a2 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x97f8e20e mach_wait_until + 10
1 libSystem.B.dylib 0x980155a9 nanosleep + 345
2 SDL 0x00940453 SDL_Delay + 99
3 ...ionalgames.PenumbraOverture 0x00481726 UpdaterThread(void*) + 102
4 SDL 0x00931ecd SDL_Linked_Version + 397
5 SDL 0x009401f1 SDL_SemWait + 49
6 libSystem.B.dylib 0x97fbb81d _pthread_start + 345
7 libSystem.B.dylib 0x97fbb6a2 thread_start + 34
Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x97fb4f96 ecx: 0xb0102d5c edx: 0x97fb4942
edi: 0xa0b361ec esi: 0xb0102ed8 ebp: 0xb0102ef8 esp: 0xb0102d5c
ss: 0x0000001f efl: 0x00000247 eip: 0x97fb4942 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x7006a601
Binary Images:
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