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Sound
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#5
RE: Sound

(11-07-2010, 06:33 PM)anzki Wrote: Don't use sound things.(Those that are in map editor.) They will be active right in the beginning no matter if it's set inactive. To make a sound activate on middle of level, use PlaySoundAtEntity.

So in other words there is no way to set the radius of a sound smaller than the default (if it's not running when the map starts)?

11-07-2010, 08:05 PM
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Messages In This Thread
Sound - by Homicide13 - 11-07-2010, 08:55 AM
RE: Sound - by anzki - 11-07-2010, 11:48 AM
RE: Sound - by Homicide13 - 11-07-2010, 06:26 PM
RE: Sound - by anzki - 11-07-2010, 06:33 PM
RE: Sound - by Homicide13 - 11-07-2010, 08:05 PM
RE: Sound - by Stangi - 11-07-2010, 09:11 PM
RE: Sound - by Homicide13 - 11-07-2010, 10:19 PM
RE: Sound - by anzki - 11-08-2010, 10:37 AM



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