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Nodes problem
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
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#9
RE: Nodes problem

"PathNodeArea_"+i is it not PathNodeArea_1 though? then 2 then 3 etc.

Also which ever node you want the enemy to use put its number in, so if it starts on number 12 start with 12 till the ending node. Only thing i can think of.

Edit: have you used map view to check that all the nodes are properly working? and maybe the time coudl be changed to 0.1 incase 0 doesnt work right?
(This post was last modified: 11-29-2010, 10:29 PM by LoneWolf.)
11-29-2010, 10:27 PM
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Messages In This Thread
Nodes problem - by Gamemakingdude - 11-28-2010, 11:31 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 12:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 12:33 AM
RE: Nodes problem - Another problem - by Chilton - 11-29-2010, 04:56 AM
RE: Nodes problem - by LoneWolf - 11-29-2010, 11:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:06 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 10:27 PM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:58 PM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 05:14 AM
RE: Nodes problem - by Hooumeri - 11-30-2010, 09:49 AM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 10:49 AM



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