Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Play Sound on area
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#3
RE: Play Sound on area

void bitch(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

should be

void bitch(string &in asParent, string &in asChild, int alState)

then it might work
12-12-2010, 12:28 PM
Website Find


Messages In This Thread
Play Sound on area - by gericecold - 12-12-2010, 12:21 PM
RE: Play Sound on area - by Gamemakingdude - 12-12-2010, 12:22 PM
RE: Play Sound on area - by jens - 12-12-2010, 12:28 PM
RE: Play Sound on area - by gericecold - 12-12-2010, 12:36 PM
RE: Play Sound on area - by Frontcannon - 12-12-2010, 01:50 PM



Users browsing this thread: 1 Guest(s)