Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Demo Startup error
Lioner5 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Dec 2010
Reputation: 0
#10
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Demo Startup error

I have the same problem except mine is with the actual game.


Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1366 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2189
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2189
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
12-17-2010, 02:33 AM
Find


Messages In This Thread
Demo Startup error - by Helpplz - 09-04-2010, 01:10 AM
RE: Demo Startup error - by Thomas - 09-04-2010, 01:23 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 01:28 AM
RE: Demo Startup error - by Thomas - 09-04-2010, 01:29 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 01:32 AM
RE: Demo Startup error - by Helpplz - 09-04-2010, 02:57 AM
RE: Demo Startup error - by iral - 09-04-2010, 07:53 AM
RE: Demo Startup error - by Jellyfush - 11-08-2010, 06:19 AM
RE: Demo Startup error - by jens - 11-08-2010, 06:55 AM
RE: Demo Startup error - by Lioner5 - 12-17-2010, 02:33 AM



Users browsing this thread: 1 Guest(s)