(12-21-2010, 09:09 AM)DIGI Byte Wrote: (12-21-2010, 08:30 AM)Shev Wrote: or they can program the AI so that the monsters are smart enough to use doors, and do a area transition with them like how they do with a player. They do it in oblivion, and countless other games, it doesn't have to be a level design.
So if they see a player use a area transition, they should be smart enough to follow.
I wanna slap you, its down to level design, not AI coding...
in fact AI coding doesn't even DO that stuff
and it would ruin the game if they did follow you, if you don't believe me then why don't you ask everyone else? because no-one else is making posts about it
just... no.
in games like oblivion its ok cause its a 'world' game and really... I've played lots of games and I've only ever seen it in 2 games, so don't say its like the 'in thing'
Actually no. Its not level design at all.
If it where level design that'd mean you'd have to individually code each door so that it'd spawn the same monster from the previous level that was following you, under the conditions that it saw you, and was following you. And just imagine how bad that would be in oblivion. Do you have any idea how many fucking doors are in oblivion? Theres a lot.
But its not. The game is smart enough to know that you went through a area transition. The monster follows you through the area transition by using it itself. Some area transitions wouldn't be usable though by monsters like the hole you dig in the dungeon. This is probably wrong, but I'm pretty sure in the AI mindset it would work like this.
It would ruin the game? How exactly? I mean if a monster is chasing you, why should it be unable to chase you through the next area. I mean, would that make the game too scary or something because the monsters actually have common sense? I don't see the conflict here. Or is there some magical ward on all the monsters that keep them from entering area, that I somehow missed when going through the story, I don't see what the problem here is.
Unless you misunderstood me, so I'll clarify just to be careful and not start a flamewar over miscommunication:
If a monster see's you and is chasing you, it should be able to follow you to the other area. Not just follow you because you went through the area transition, strictly if it sees and is chasing you. This will prevent using the ability to just use area transitions to easily evade enemies by just using a area transition which could probably be a flaw in the game itself.
Also I'll add this part:
If the monster can't find you in the other area or you lose track of it, it'll just return to its own one.