(12-23-2010, 11:08 PM)Dark88 Wrote: (12-23-2010, 11:04 PM)bigfoot Wrote: (12-23-2010, 10:57 PM)Dark88 Wrote: (12-23-2010, 10:43 PM)bigfoot Wrote: "Let me try":
In the level editor at the door set the interact call back option to like : FirstLockedDoorScare.
then script:
void FirstLockedDoorScare(){
PlaySoundAtEntity(blabla)
}
?? hehe
That should work you just have to make sure the syntax of the function is correct in this instance
void FirstLockedDoorScare(string &in asEntity)
{
PlaySoundAtEntity(blabla)
}
also in that instance if you want for the string &in asEntity section of your PlaySoundAtEntity() you can just put asEntity without quotations
So I would just replace string &in asEntity (the one in the void FirstLockedDoorScare(this one)) with the door name? and then playsound at entity?
Thanks man you deserve rep!
You're welcome, bro. I'm just glad I can help a fellow beginner.
Anyways, You replace the one in the PlaySoundAtEntity like this
PlaySoundAtEntity("", "break_wood_metal", asEntity, 0, false);
Haha this is like a chat room. I edit my post and you already wrote a new one hehe. anyway (if you haven't noticed my edit)
here:
Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
Do you maybe know where I could find it?
Thanks in advance
I really appreciate it man!