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		| bigfoot   Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
 
				 (12-23-2010, 11:08 PM)Dark88 Wrote:   (12-23-2010, 11:04 PM)bigfoot Wrote:   (12-23-2010, 10:57 PM)Dark88 Wrote:   (12-23-2010, 10:43 PM)bigfoot Wrote:  "Let me try":In the level editor at the door set the interact call back option to like : FirstLockedDoorScare.
 
 then script:
 
 ?? hehevoid FirstLockedDoorScare(){PlaySoundAtEntity(blabla)
 }
 That should work you just have to make sure the syntax of the function is correct in this instance
 void FirstLockedDoorScare(string &in asEntity)
 {
 PlaySoundAtEntity(blabla)
 }
 
 also in that instance if you want for the string &in asEntity section of your PlaySoundAtEntity() you can just put asEntity without quotations
 So I would just replace string &in asEntity (the one in the void FirstLockedDoorScare(this one)) with the door name? and then playsound at entity?
 
 Thanks man
  you deserve rep! You're welcome, bro. I'm just glad I can help a fellow beginner.
 
 Anyways, You replace the one in the PlaySoundAtEntity like this
 
 PlaySoundAtEntity("", "break_wood_metal", asEntity, 0, false);
 
Haha this is like a chat room. I edit my post and you already wrote a new one hehe. anyway (if you haven't noticed my edit)
 
here:
 
Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
 
But I actually want it to only be able to happen once.  
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
 
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
 
Do you maybe know where I could find it?
 
Thanks in advance 
 
I really appreciate it man!
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	| 12-23-2010, 11:10 PM |  |  
	
		| Oscar House   Senior Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
 
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	| 12-23-2010, 11:12 PM |  |  
	
		| bigfoot   Member
 
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	| 12-23-2010, 11:12 PM |  |  
	
		| Dark88   Junior Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
 
				 (12-23-2010, 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
 But I actually want it to only be able to happen once.
 Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
 
 Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
 
 Do you maybe know where I could find it?
 
 Thanks in advance
 
 I really appreciate it man!
 
The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
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	| 12-23-2010, 11:16 PM |  |  
	
		| bigfoot   Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [SOLVED!!] 
 
				 (12-23-2010, 11:16 PM)Dark88 Wrote:   (12-23-2010, 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
 But I actually want it to only be able to happen once.
 Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
 
 Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
 
 Do you maybe know where I could find it?
 
 Thanks in advance
 
 I really appreciate it man!
 The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
 
Ye it's working now, I had to disable it and re-enable it.
 
Thanks a lot for your help bro.
 
If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p
 
But I'm going to sleep right now, ill continue tomorrow.
 
Again, thanks a lot!
			 
				
(This post was last modified: 12-23-2010, 11:25 PM by bigfoot.)
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	| 12-23-2010, 11:25 PM |  |  
	
		| Dark88   Junior Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
 
				Barring the checkbox doesn't work the way i guess I understood it. You can alternatively use 
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
 
in your OnStart() function  like this
 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("door", "FirstLockedDoorScare", true); 
}
 
then it should only call the FirstLockedDoorScare function once. 
  (12-23-2010, 11:25 PM)bigfoot Wrote:  Ye it's working now, I had to disable it and re-enable it.
 Thanks a lot for your help bro.
 
 If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p
 
 But I'm going to sleep right now, ill continue tomorrow.
 
 Again, thanks a lot!
 
No problem. Peace, bro. Happy holidays!  
				
(This post was last modified: 12-23-2010, 11:28 PM by Dark88.)
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	| 12-23-2010, 11:27 PM |  |  
	
		| bigfoot   Member
 
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			| RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [BOTH SOLVED!!] 
 
				Hey thanks it's working right now   
You to happy holidays,
 
1 quick question.
 
Could I maybe add you on steam? (Would be a little easier to ask a question for me. ^^), if you don't mind you could send me a PM with your name so I can add you or just let me know that you prefer not to.
 
I'm gonna try a few things my self now hehe
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	| 12-24-2010, 08:50 AM |  |  |