bigfoot 
 
 
		
			Member 
			
			
			
 
			
	Posts: 58 
	Threads: 12 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
			 
			
				 (12-23-2010, 11:08 PM)Dark88 Wrote:   (12-23-2010, 11:04 PM)bigfoot Wrote:   (12-23-2010, 10:57 PM)Dark88 Wrote:   (12-23-2010, 10:43 PM)bigfoot Wrote:  "Let me try": 
In the level editor at the door set the interact call back option to like : FirstLockedDoorScare. 
 
then script:  
void FirstLockedDoorScare(){ 
PlaySoundAtEntity(blabla) 
}
  ?? hehe  
That should work you just have to make sure the syntax of the function is correct in this instance  
void FirstLockedDoorScare(string &in asEntity)  
{ 
PlaySoundAtEntity(blabla) 
} 
 
also in that instance if you want for the string &in asEntity section of your PlaySoundAtEntity() you can just put asEntity without quotations  
So I would just replace string &in asEntity (the one in the void FirstLockedDoorScare(this one)) with the door name? and then playsound at entity? 
 
Thanks man   you deserve rep!  
You're welcome, bro. I'm just glad I can help a fellow beginner. 
 
Anyways, You replace the one in the PlaySoundAtEntity like this 
 
PlaySoundAtEntity("", "break_wood_metal", asEntity, 0, false); 
Haha this is like a chat room. I edit my post and you already wrote a new one hehe. anyway (if you haven't noticed my edit)
 
here:
 
Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)
 
But I actually want it to only be able to happen once.  
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?
 
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.
 
Do you maybe know where I could find it?
 
Thanks in advance 
 
I really appreciate it man!
			  
			
			
			
		 |  
	 
 | 
 
	| 12-23-2010, 11:10 PM  | 
	
		
	 | 
 
 
	
		
		Oscar House 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 302 
	Threads: 3 
	Joined: Nov 2010
	
 Reputation: 
9
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
			 
			
			
			
 
			
		 |  
	 
 | 
 
	| 12-23-2010, 11:12 PM  | 
	
		
	 | 
 
 
	
		
		bigfoot 
 
 
		
			Member 
			
			
			
 
			
	Posts: 58 
	Threads: 12 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
 | 
 
	| 12-23-2010, 11:12 PM  | 
	
		
	 | 
 
 
	
		
		Dark88 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 6 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
			 
			
				 (12-23-2010, 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR) 
 
But I actually want it to only be able to happen once.  
Is there a special function that would do this? (Maybe to delete the sound of delete the callback? 
 
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it. 
 
Do you maybe know where I could find it? 
 
Thanks in advance  
 
I really appreciate it man! 
The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
			  
			
			
			
		 |  
	 
 | 
 
	| 12-23-2010, 11:16 PM  | 
	
		
	 | 
 
 
	
		
		bigfoot 
 
 
		
			Member 
			
			
			
 
			
	Posts: 58 
	Threads: 12 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [SOLVED!!] 
			 
			
				 (12-23-2010, 11:16 PM)Dark88 Wrote:   (12-23-2010, 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR) 
 
But I actually want it to only be able to happen once.  
Is there a special function that would do this? (Maybe to delete the sound of delete the callback? 
 
Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it. 
 
Do you maybe know where I could find it? 
 
Thanks in advance  
 
I really appreciate it man!  
The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked. 
Ye it's working now, I had to disable it and re-enable it.
 
Thanks a lot for your help bro.
 
If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p
 
But I'm going to sleep right now, ill continue tomorrow.
 
Again, thanks a lot!
			  
			
			
			
				
(This post was last modified: 12-23-2010, 11:25 PM by bigfoot.)
 
				
			 
		 |  
	 
 | 
 
	| 12-23-2010, 11:25 PM  | 
	
		
	 | 
 
 
	
		
		Dark88 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 6 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED 
			 
			
				Barring the checkbox doesn't work the way i guess I understood it. You can alternatively use 
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
 
in your OnStart() function  like this
 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("door", "FirstLockedDoorScare", true); 
}
 
then it should only call the FirstLockedDoorScare function once.  
 (12-23-2010, 11:25 PM)bigfoot Wrote:  Ye it's working now, I had to disable it and re-enable it. 
 
Thanks a lot for your help bro. 
 
If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha :p 
 
But I'm going to sleep right now, ill continue tomorrow. 
 
Again, thanks a lot! 
No problem. Peace, bro. Happy holidays!  
			 
			
			
			
				
(This post was last modified: 12-23-2010, 11:28 PM by Dark88.)
 
				
			 
		 |  
	 
 | 
 
	| 12-23-2010, 11:27 PM  | 
	
		
	 | 
 
 
	
		
		bigfoot 
 
 
		
			Member 
			
			
			
 
			
	Posts: 58 
	Threads: 12 
	Joined: Dec 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [BOTH SOLVED!!] 
			 
			
				Hey thanks it's working right now   
You to happy holidays,
 
1 quick question.
 
Could I maybe add you on steam? (Would be a little easier to ask a question for me. ^^), if you don't mind you could send me a PM with your name so I can add you or just let me know that you prefer not to.
 
I'm gonna try a few things my self now hehe
			  
			
			
			
		 |  
	 
 | 
 
	| 12-24-2010, 08:50 AM  | 
	
		
	 | 
 
 
	 
 |