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"AddEntityCollideCallback" issue
Dark88 Offline
Junior Member

Posts: 48
Threads: 6
Joined: Dec 2010
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#2
RE: "AddEntityCollideCallback" issue

(12-24-2010, 02:38 AM)Nitrowing Wrote: Trying to make a sound play as the player touches an entity. Areas don't seem to work so I'm resorting to using a patch-o-blood entity as my trigger.

OnEnter part:
////////////////////////////
// Run when entering map
void OnEnter()
    {
{
AddEntityCollideCallback("Player" , "blood" , "bloodscare" , true, 0);
}
}

and the voidfunctions:
////////////////////////////
// Actual functions

void bloodscare(string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "scare_animal_squeal.snt", "Player", 0.0f, false);
    AddDebugMessage("Sound Trigger Activated.", false);
}

I'm not really sure why it doesn't trigger. If someone could alternatively tell me how to make script_area's trigger events that would be nice too. Any help is appreciated.

I used you're exact functions the way you have them except using a ScriptArea named "blood" and it worked perfect not sure why it's not working for you.
12-24-2010, 03:08 AM
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Messages In This Thread
"AddEntityCollideCallback" issue - by Nitrowing - 12-24-2010, 02:38 AM
RE: "AddEntityCollideCallback" issue - by Dark88 - 12-24-2010, 03:08 AM
RE: "AddEntityCollideCallback" issue - by Dark88 - 12-24-2010, 03:15 AM



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