Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Light system (Point)
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#5
Solved: 9 Years, 4 Months, 3 Weeks ago RE: Light system (Point)

I still think the game engine needs another patch for us with custom stories... to bring it too 1.35
fix/enhance shadow casting for spotlight
enable shadow and light render clipping for point light
weapons and hot-keys defined in a custom stories settings
Gui interfaces for player interaction

It wont affect the main campaign, the point lights should have a new tick-box enabled feature for shadows and light render clipping after all not all point lights need it, same goes for box light... if you alight it with a wall or floor perfectly... its going to have tearing between raw light and no light
(This post was last modified: 01-02-2011, 03:20 AM by DIGI Byte.)
01-02-2011, 03:11 AM
Find


Messages In This Thread
Light system (Point) - by DIGI Byte - 01-01-2011, 03:08 PM
RE: Light system (Point) - by Spooder Wekd - 01-02-2011, 02:02 AM
RE: Light system (Point) - by DIGI Byte - 01-02-2011, 02:51 AM
RE: Light system (Point) - by Spooder Wekd - 01-02-2011, 04:18 AM
RE: Light system (Point) - by Sexbad - 01-02-2011, 03:04 AM
RE: Light system (Point) - by DIGI Byte - 01-02-2011, 03:11 AM



Users browsing this thread: 1 Guest(s)