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Intel GMA 950 and Overture
Urkle Offline
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Posts: 1,172
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#5
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Intel GMA 950 and Overture

In OpenGL there really aren't "shader models" (that's a direct X thing). There is just extensions supported.

You can look through the source to see what GL extensions are being used easy enough, and then we are using NVIDIA's Cg toolkit for shader language and support..

You should be able debug and figure what is not being created correctly and diagnose why. About the only intel card that anyone has had definite success with the Penumbra series on is the X3100 card. Beyond that, they, well, suck.

Amnesia just plain doesn't work on any of them due to "issues" with the intel drivers support of GLSL and FBO.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
01-19-2011, 10:15 PM
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Messages In This Thread
Intel GMA 950 and Overture - by jacktheripper - 01-18-2011, 08:41 PM
RE: Intel GMA 950 and Overture - by Urkle - 01-18-2011, 08:48 PM
RE: Intel GMA 950 and Overture - by jacktheripper - 01-18-2011, 08:56 PM
RE: Intel GMA 950 and Overture - by jacktheripper - 01-19-2011, 03:54 PM
RE: Intel GMA 950 and Overture - by Urkle - 01-19-2011, 10:15 PM



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