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Some game limitations seem too artificial
Airyll Offline
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#14
RE: Some game limitations seem too artificial

While it may seem too artificial for you, the fright that the helplessness produces is not. Amnesia is not designed to simulate what a real person would do in that situation because that is not the point, Amnesia is designed to psychologically frighten the player. It also has to do this repeatedly, over and over and over again, with exactly the same mechanics.

If you had even the slightest option of fighting, futile or not, monsters would never panic you as much as they do. Ever. People are only truly afraid when they are truly helpless to defend themselves; the utter psychological torment on a person who knows they have no way to defend their life other than to hide and pray is intense. If they gave you the option to swing so much as a stick at these monsters, the game would lose a great deal of it's psychological fear factor, and this in turn would detract from the entire element of the game.

I far prefer a game giving me no option to fight and forcing me to run and hide if it's intention is to scare me, because it works. It does scare me, and it will continue to scare me every time I see one of those fuckers patrolling a corridor and growling to themselves about whatever bothers Amnesia monsters. And that is why there is not even an option to fight in this game.

It has to frighten you, and it has to do this repeatedly until you beat the game. If they so much as gave you an option, Amnesia would be far less frightening and far more boring, because all anybody would ever do is whine "WHY DO THEY LET ME SWING AT THE MONSTERS IF I CAN NEVER KILL THEM?!?!? WHAT'S THE POINT?! BAAAAAAAAAAAAAAW!!!!!!!"

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01-25-2011, 06:48 AM
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RE: Some game limitations seem too artificial - by Airyll - 01-25-2011, 06:48 AM



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