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Question About pathnodes
Vradcly Offline
Member

Posts: 100
Threads: 6
Joined: Jan 2011
Reputation: 0
#8
RE: Question About pathnodes

Oh shit, it works to good, now im not going back in that labyrinth again Big Grin. I used the timer solution because I didn't want to put the player into the situation where he/she is chased by a monster and the monster follows the player right into the area where it sets another monster active Smile. Although I think it would be pretty cool if the monster also disappears and everything seems alright (player thinks it was an illusion), but right after when walking down the corridor faces the monster again, how did it get there Big Grin. Awesome^^...well well, ill save that one for another map...

Thx for the help Smile.
01-30-2011, 01:25 AM
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Messages In This Thread
Question About pathnodes - by Crunchygoblin - 01-28-2011, 02:39 AM
RE: Question About pathnodes - by Shev - 01-28-2011, 03:20 AM
RE: Question About pathnodes - by Vradcly - 01-28-2011, 10:57 AM
RE: Question About pathnodes - by theDARKW0LF - 01-28-2011, 10:41 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 01:43 PM
RE: Question About pathnodes - by Crunchygoblin - 01-28-2011, 09:21 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 10:24 PM
RE: Question About pathnodes - by Vradcly - 01-30-2011, 01:25 AM



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