Thread Rating:
|
Question About pathnodes
|
|||||||
| |||||||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Question About pathnodes - by Crunchygoblin - 01-28-2011, 02:39 AM
RE: Question About pathnodes - by Shev - 01-28-2011, 03:20 AM
RE: Question About pathnodes - by Vradcly - 01-28-2011, 10:57 AM
RE: Question About pathnodes - by theDARKW0LF - 01-28-2011, 10:41 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 01:43 PM
RE: Question About pathnodes - by Crunchygoblin - 01-28-2011, 09:21 PM
RE: Question About pathnodes - by Frontcannon - 01-28-2011, 10:24 PM
RE: Question About pathnodes - by Vradcly - 01-30-2011, 01:25 AM
|
Users browsing this thread: 1 Guest(s)





Search
Member List
IRC
Help
. I used the timer solution because I didn't want to put the player into the situation where he/she is chased by a monster and the monster follows the player right into the area where it sets another monster active
. Although I think it would be pretty cool if the monster also disappears and everything seems alright (player thinks it was an illusion), but right after when walking down the corridor faces the monster again, how did it get there 