Oh shit, it works to good, now im not going back in that labyrinth again
. I used the timer solution because I didn't want to put the player into the situation where he/she is chased by a monster and the monster follows the player right into the area where it sets another monster active
. Although I think it would be pretty cool if the monster also disappears and everything seems alright (player thinks it was an illusion), but right after when walking down the corridor faces the monster again, how did it get there
. Awesome^^...well well, ill save that one for another map...
Thx for the help
.