Skynet
Junior Member
Posts: 1
Threads: 1
Joined: Feb 2011
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Crash at start up !
hpl.log file:[/quote][/code][/php]
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GTS/PCI/SSE2
Version: 3.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 0
Texture float: 0
GLSL Version: 1.50 NVIDIA via Cg compiler
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8
ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8
ERROR: Could not create a frame buffer!
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02-19-2011, 08:25 PM |
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