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Particule System Activation
lightsheik Offline
Junior Member

Posts: 17
Threads: 5
Joined: Feb 2011
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#5
RE: Particule System Activation

(02-24-2011, 01:29 AM)junkfood2121 Wrote:
CreateParticleSystemAtEntity("Dust", "ps_dust_impact_vert.ps", "Step_1", false);
"Dust" - Some name if you plan on doing other stuff I guess.
"ps_dust_impact_vert.ps" - The PS Effect
"Step_1" - Area that the ps effect shall be created at
"false" - Not sure about this either

Thanks it works now ! Big Grin
02-25-2011, 12:36 AM
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Messages In This Thread
Particule System Activation - by lightsheik - 02-24-2011, 01:09 AM
RE: Particule System Activation - by Linus Ågren - 02-24-2011, 01:23 AM
RE: Particule System Activation - by lightsheik - 02-24-2011, 01:27 AM
RE: Particule System Activation - by Linus Ågren - 02-24-2011, 01:29 AM
RE: Particule System Activation - by lightsheik - 02-25-2011, 12:36 AM



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