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How Make AreaLook
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#2
RE: How Make AreaLook

what a coincidence , i was just doing the same script for the first time Tongue
what i think is that you cant use a Area, because a Area doesn't have a Callback.

they LookAt script doesnt work either for me ; SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);

what i did was putting the LookAt at a object and made a Callback
void Scare_GruntFood(string &in entity, int alState)
{
    AddDebugMessage("LookAt" + "'s current state: " + alState, false);

    if (alState == 1)
    {
        SetEntityPlayerLookAtCallback("", "", true);
        GiveSanityDamage(50, true);
        PlaySoundAtEntity("Breath", "react_pant.snt", "Player", 0, false);
    }
}

the only thing you have to do is putting your callback in the level editor, in the PlayerLookAtCallback ofcourse Tongue. and be sure to click the PlayerLookAtCallBackAutoRemo option in the level editor Entity Wink

if anybody know how the LookAtCallBack script works and if it is possible at a Area, please reply. You'll help us both, hehe Tongue
(This post was last modified: 03-01-2011, 08:56 PM by nkmol.)
03-01-2011, 08:54 PM
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Messages In This Thread
How Make AreaLook - by toni1998 - 03-01-2011, 08:29 PM
RE: How Make AreaLook - by nkmol - 03-01-2011, 08:54 PM
RE: How Make AreaLook - by Ongka - 03-01-2011, 10:59 PM
RE: How Make AreaLook - by nkmol - 03-01-2011, 11:22 PM



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