Raymond
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Posts: 126
Threads: 24
Joined: Feb 2011
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RE: Error when testing my map
(03-02-2011, 04:10 PM)nkmol Wrote: (03-02-2011, 10:47 AM)Raymond Wrote: ////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
I see, thanks for the tip .
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("slime_anim_wall_1" , true);
}
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help . you made 2 void callback whith one function, so one callback doesn't have a function( the MonsterFunc1). try this :
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
}
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("slime_anim_wall_1" , true);
}
think about it. how can the game know that the void MonsterFunc1 needs to active a grunt? because u'll say it has 2things, grunt and slime_wall. First be detailerd about the script, that will help a bit, though
One World To Another [DEMO] coming soon.
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