Raymond
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RE: Error when testing my map
(02-27-2011, 12:22 PM)nkmol Wrote: That's because you forgot </CATEGORY> again
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Escape the castle!</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_Hotel01_Name">Hotel Room</Entry>
<Entry Name="Note_Hotel01_Text">Test</Entry>
</CATEGORY>
</LANGUAGE>
try to add that and tell me if it works
Finally, it worked .
One World To Another [DEMO] coming soon.
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02-27-2011, 02:39 PM |
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XxItachi09xX
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RE: Error when testing my map
hey can you please tell me how to find those certain script? find the "i need certain script" tread
(This post was last modified: 02-28-2011, 10:24 AM by XxItachi09xX.)
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02-28-2011, 10:23 AM |
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Raymond
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RE: Error when testing my map
(02-28-2011, 10:23 AM)XxItachi09xX Wrote: hey can you please tell me how to find those certain script? find the "i need certain script" tread
?
Anyways
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Escape the castle!</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_PrisonKey">Prison Key</Entry>
<Entry Name="ItemDesc_PrisonKey">Key to unlock the 1st padlock from the door with 2 padlocks.</Entry>
<Entry Name="ItemName_PrivateRoomKey">Private Room Key</Entry>
<Entry Name="ItemDesc_PrivateRoomKey">Key to unlock the door to the Private Room.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_Hotel01_Name">Hotel Room</Entry>
<Entry Name="Note_Hotel01_Text">Test</Entry>
</CATEGORY>
</LANGUAGE>
My description doesn't have words again, please help .
Wait, i fixed it.
One World To Another [DEMO] coming soon.
(This post was last modified: 02-28-2011, 10:29 AM by Raymond.)
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02-28-2011, 10:26 AM |
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nkmol
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RE: Error when testing my map
Good you fixed it
(02-28-2011, 10:23 AM)XxItachi09xX Wrote: hey can you please tell me how to find those certain script? find the "i need certain script" tread
u mean the wiki site where the scripts listed? here it is : http://wiki.frictionalgames.com/hpl2/amn..._functions
(This post was last modified: 02-28-2011, 04:02 PM by nkmol.)
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02-28-2011, 03:59 PM |
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Raymond
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RE: Error when testing my map
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("slime_anim_wall_1" , true);
}
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help .
One World To Another [DEMO] coming soon.
(This post was last modified: 03-02-2011, 10:49 AM by Raymond.)
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03-02-2011, 10:47 AM |
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nkmol
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RE: Error when testing my map
(03-02-2011, 10:47 AM)Raymond Wrote: ////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("slime_anim_wall_1" , true);
}
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help . you made 2 void callback whith one function, so one callback doesn't have a function( the MonsterFunc1). try this :
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
}
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("slime_anim_wall_1" , true);
}
think about it. how can the game know that the void MonsterFunc1 needs to active a grunt? because u'll say it has 2things, grunt and slime_wall. First be detailerd about the script, that will help a bit, though
(This post was last modified: 03-02-2011, 04:13 PM by nkmol.)
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03-02-2011, 04:10 PM |
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Raymond
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Posts: 126
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Joined: Feb 2011
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RE: Error when testing my map
(03-02-2011, 04:10 PM)nkmol Wrote: (03-02-2011, 10:47 AM)Raymond Wrote: ////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
I see, thanks for the tip .
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
SetEntityActive("slime_anim_wall_1" , true);
}
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help . you made 2 void callback whith one function, so one callback doesn't have a function( the MonsterFunc1). try this :
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
}
void Collide_Area(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("slime_anim_wall_1" , true);
}
think about it. how can the game know that the void MonsterFunc1 needs to active a grunt? because u'll say it has 2things, grunt and slime_wall. First be detailerd about the script, that will help a bit, though
One World To Another [DEMO] coming soon.
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03-03-2011, 08:35 AM |
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Zuul
Junior Member
Posts: 5
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RE: Error when testing my map
(02-28-2011, 10:26 AM)Raymond Wrote: (02-28-2011, 10:23 AM)XxItachi09xX Wrote: hey can you please tell me how to find those certain script? find the "i need certain script" tread
?
Anyways
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Escape the castle!</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_PrisonKey">Prison Key</Entry>
<Entry Name="ItemDesc_PrisonKey">Key to unlock the 1st padlock from the door with 2 padlocks.</Entry>
<Entry Name="ItemName_PrivateRoomKey">Private Room Key</Entry>
<Entry Name="ItemDesc_PrivateRoomKey">Key to unlock the door to the Private Room.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_Hotel01_Name">Hotel Room</Entry>
<Entry Name="Note_Hotel01_Text">Test</Entry>
</CATEGORY>
</LANGUAGE>
My description doesn't have words again, please help .
Wait, i fixed it.
How? I'm dealing with pretty much the same problem.
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Filler description[br][br]etc.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_RejectionLetter_Name">Rejection Letter</Entry>
<Entry Name="Note_RejectionLetter_Text">Lots and lots of text[br][br]Some more text[br][br]Even more text, would ya look at that.[br][br]These lines actually have proper text in the map[br][br]Text. Moar text.[br][br]Blahblah[br][br][br]asdfghj[br]I just removed it from the copy-pasted contents of the extra_english.lang[br]The description works fine.[br]sdfsdfsdfg</Entry>
</CATEGORY>
</LANGUAGE>
^ Wont appear in-game.
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03-03-2011, 10:38 AM |
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Raymond
Member
Posts: 126
Threads: 24
Joined: Feb 2011
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RE: Error when testing my map
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "prisonkeylight_1", "mansion_3", "UsedKeyOnDoor1", true)
AddUseItemCallback("", "prisonkeydark_1", "mansion_3", "UsedKeyOnDoor2", true)
}
void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkeylight_1");
}
void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("prisonkeydark_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area1" , true , 1);
AddEntityCollideCallback("Player", "AreaPlayerTeleport", "CollidePlayerTeleport", true, 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddDebugMessage("You better hide!", false);
}
void Collide_Area1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("slime_anim_wall_1" , true);
}
void CollidePlayerTeleport(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_2");
FadeOut(0);
FadeIn(20);
AddDebugMessage("Welcome To the Prison World!", false);
}
Problem again , i got another problem, please help again.
The error says: "Could not load script file "custom_stories/One World To Another/maps/One World To Another.hps" main (6,1) ERR :Expected ";""
One World To Another [DEMO] coming soon.
(This post was last modified: 03-05-2011, 08:43 AM by Raymond.)
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03-05-2011, 08:40 AM |
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Oscar House
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Posts: 302
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9
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RE: Error when testing my map
AddUseItemCallback("", "prisonkeylight_1", "mansion_3", "UsedKeyOnDoor1", true);
AddUseItemCallback("", "prisonkeydark_1", "mansion_3", "UsedKeyOnDoor2", true);
Always remember to check your syntax, you missed the semicolons [;]
(This post was last modified: 03-05-2011, 08:57 AM by Oscar House.)
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03-05-2011, 08:57 AM |
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