Raymond 
 
 
		
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RE: Error when testing my map 
			 
			
				 (02-27-2011, 12:22 PM)nkmol Wrote:  That's because you forgot </CATEGORY> again   
 
<LANGUAGE> 
    <RESOURCES> 
    </RESOURCES> 
    <CATEGORY Name="CustomStoryMain"> 
        <Entry Name="Description">Escape the castle!</Entry> 
    </CATEGORY> 
    <CATEGORY Name="Journal"> 
	<Entry Name="Note_Hotel01_Name">Hotel Room</Entry> 
	<Entry Name="Note_Hotel01_Text">Test</Entry> 
    </CATEGORY> 
</LANGUAGE> 
 
try to add that and tell me if it works   
Finally, it worked   .
			  
			
			
 
One World To Another [DEMO] coming soon. 
			
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	| 02-27-2011, 02:39 PM  | 
	
		
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		XxItachi09xX 
 
 
		
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RE: Error when testing my map 
			 
			
				hey can you please tell me how to find those certain script? find the "i need certain script" tread
			 
			
			
			
				
(This post was last modified: 02-28-2011, 10:24 AM by XxItachi09xX.)
 
				
			 
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	| 02-28-2011, 10:23 AM  | 
	
		
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		Raymond 
 
 
		
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RE: Error when testing my map 
			 
			
				 (02-28-2011, 10:23 AM)XxItachi09xX Wrote:  hey can you please tell me how to find those certain script? find the "i need certain script" tread 
?
 
Anyways
 
<LANGUAGE> 
<CATEGORY Name="CustomStoryMain"> 
	<Entry Name="Description">Escape the castle!</Entry> 
</CATEGORY> 
<CATEGORY Name="Inventory"> 
      <Entry Name="ItemName_PrisonKey">Prison Key</Entry> 
      <Entry Name="ItemDesc_PrisonKey">Key to unlock the 1st padlock from the door with 2 padlocks.</Entry> 
      <Entry Name="ItemName_PrivateRoomKey">Private Room Key</Entry> 
      <Entry Name="ItemDesc_PrivateRoomKey">Key to unlock the door to the Private Room.</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
	<Entry Name="Note_Hotel01_Name">Hotel Room</Entry> 
	<Entry Name="Note_Hotel01_Text">Test</Entry> 
</CATEGORY> 
</LANGUAGE>
 
My description doesn't have words again, please help   . 
 
Wait, i fixed it.
			  
			
			
 
One World To Another [DEMO] coming soon. 
			
				
(This post was last modified: 02-28-2011, 10:29 AM by Raymond.)
 
				
			 
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	| 02-28-2011, 10:26 AM  | 
	
		
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		nkmol 
 
 
		
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RE: Error when testing my map 
			 
			
				Good you fixed it   
 (02-28-2011, 10:23 AM)XxItachi09xX Wrote:  hey can you please tell me how to find those certain script? find the "i need certain script" tread 
u mean the wiki site where the scripts listed?    here it is :  http://wiki.frictionalgames.com/hpl2/amn..._functions
			 
			
			
			
				
(This post was last modified: 02-28-2011, 04:02 PM by nkmol.)
 
				
			 
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	| 02-28-2011, 03:59 PM  | 
	
		
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		Raymond 
 
 
		
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RE: Error when testing my map 
			 
			
				//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true); 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("mansion_3", false, true); 
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
 RemoveItem("prisonkey_1"); 
}
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
}
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1); 
} 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
void Collide_Area(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
  SetEntityActive("slime_anim_wall_1" , true); 
}
 
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help   .
			  
			
			
 
One World To Another [DEMO] coming soon. 
			
				
(This post was last modified: 03-02-2011, 10:49 AM by Raymond.)
 
				
			 
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	| 03-02-2011, 10:47 AM  | 
	
		
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		nkmol 
 
 
		
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RE: Error when testing my map 
			 
			
				 (03-02-2011, 10:47 AM)Raymond Wrote:  //////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("mansion_3", false, true); 
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
 RemoveItem("prisonkey_1"); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1); 
} 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
void Collide_Area(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
  SetEntityActive("slime_anim_wall_1" , true); 
} 
 
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help  . you made 2 void callback whith one function, so one callback doesn't have a function( the MonsterFunc1). try this : 
 //////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("mansion_3", false, true); 
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
 RemoveItem("prisonkey_1"); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1); 
} 
 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
} 
 
void Collide_Area(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("slime_anim_wall_1" , true); 
}
 
think about it. how can the game know that the void MonsterFunc1 needs to active a grunt? because u'll say it has 2things, grunt and slime_wall. First be detailerd about the script, that will help a bit, though   
			 
			
			
			
				
(This post was last modified: 03-02-2011, 04:13 PM by nkmol.)
 
				
			 
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	| 03-02-2011, 04:10 PM  | 
	
		
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		Raymond 
 
 
		
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RE: Error when testing my map 
			 
			
				 (03-02-2011, 04:10 PM)nkmol Wrote:   (03-02-2011, 10:47 AM)Raymond Wrote:  //////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("mansion_3", false, true); 
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
 RemoveItem("prisonkey_1"); 
} 
 
I see, thanks for the tip  . 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1); 
} 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
void Collide_Area(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
  SetEntityActive("slime_anim_wall_1" , true); 
} 
 
Another problem, i am trying to spawn a Slime, but Did i put something wrong, please help  . you made 2 void callback whith one function, so one callback doesn't have a function( the MonsterFunc1). try this :  
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 AddUseItemCallback("", "prisonkey_1", "mansion_3", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("mansion_3", false, true); 
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
 RemoveItem("prisonkey_1"); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area" , true , 1); 
} 
 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
} 
 
void Collide_Area(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("slime_anim_wall_1" , true); 
}
  
think about it. how can the game know that the void MonsterFunc1 needs to active a grunt? because u'll say it has 2things, grunt and slime_wall. First be detailerd about the script, that will help a bit, though   
			 
			
			
 
One World To Another [DEMO] coming soon. 
			
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	| 03-03-2011, 08:35 AM  | 
	
		
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		Zuul 
 
 
		
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RE: Error when testing my map 
			 
			
				 (02-28-2011, 10:26 AM)Raymond Wrote:   (02-28-2011, 10:23 AM)XxItachi09xX Wrote:  hey can you please tell me how to find those certain script? find the "i need certain script" tread  
? 
 
Anyways 
 
<LANGUAGE> 
<CATEGORY Name="CustomStoryMain"> 
	<Entry Name="Description">Escape the castle!</Entry> 
</CATEGORY> 
<CATEGORY Name="Inventory"> 
      <Entry Name="ItemName_PrisonKey">Prison Key</Entry> 
      <Entry Name="ItemDesc_PrisonKey">Key to unlock the 1st padlock from the door with 2 padlocks.</Entry> 
      <Entry Name="ItemName_PrivateRoomKey">Private Room Key</Entry> 
      <Entry Name="ItemDesc_PrivateRoomKey">Key to unlock the door to the Private Room.</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
	<Entry Name="Note_Hotel01_Name">Hotel Room</Entry> 
	<Entry Name="Note_Hotel01_Text">Test</Entry> 
</CATEGORY> 
</LANGUAGE> 
 
My description doesn't have words again, please help  . 
Wait, i fixed it. 
How? I'm dealing with pretty much the same problem.
 <LANGUAGE> 
<RESOURCES> 
</RESOURCES> 
<CATEGORY Name="CustomStoryMain"> 
<Entry Name="Description">Filler description[br][br]etc.</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
<Entry Name="Note_RejectionLetter_Name">Rejection Letter</Entry> 
<Entry Name="Note_RejectionLetter_Text">Lots and lots of text[br][br]Some more text[br][br]Even more text, would ya look at that.[br][br]These lines actually have proper text in the map[br][br]Text. Moar text.[br][br]Blahblah[br][br][br]asdfghj[br]I just removed it from the copy-pasted contents of the extra_english.lang[br]The description works fine.[br]sdfsdfsdfg</Entry> 
</CATEGORY> 
</LANGUAGE>
 
^ Wont appear in-game.
			  
			
			
			
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	| 03-03-2011, 10:38 AM  | 
	
		
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		Raymond 
 
 
		
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RE: Error when testing my map 
			 
			
				//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "prisonkeylight_1", "mansion_3", "UsedKeyOnDoor1", true) 
AddUseItemCallback("", "prisonkeydark_1", "mansion_3", "UsedKeyOnDoor2", true) 
}
 
void UsedKeyOnDoor1(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_3", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
RemoveItem("prisonkeylight_1"); 
}
 
void UsedKeyOnDoor2(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_3", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
RemoveItem("prisonkeydark_1"); 
}
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
}
 
void OnStart() 
{ 
  AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); 
  AddEntityCollideCallback("Player" , "ScriptArea_2" , "Collide_Area1" , true , 1); 
 AddEntityCollideCallback("Player", "AreaPlayerTeleport", "CollidePlayerTeleport", true, 1); 
}
 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("servant_grunt_1" , true); 
  AddDebugMessage("You better hide!", false); 
}
 
void Collide_Area1(string &in asParent , string &in asChild , int alState) 
{ 
  SetEntityActive("slime_anim_wall_1" , true); 
}
 
void CollidePlayerTeleport(string &in asParent, string &in asChild, int alState) 
{ 
   TeleportPlayer("PlayerStartArea_2"); 
   FadeOut(0); 
   FadeIn(20); 
   AddDebugMessage("Welcome To the Prison World!", false); 
}
 
Problem again   , i got another problem, please help again. 
The error says: "Could not load script file "custom_stories/One World To Another/maps/One World To Another.hps" main (6,1) ERR :Expected ";""
			  
			
			
 
One World To Another [DEMO] coming soon. 
			
				
(This post was last modified: 03-05-2011, 08:43 AM by Raymond.)
 
				
			 
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	| 03-05-2011, 08:40 AM  | 
	
		
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		Oscar House 
 
 
		
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RE: Error when testing my map 
			 
			
				AddUseItemCallback("", "prisonkeylight_1", "mansion_3", "UsedKeyOnDoor1", true); 
AddUseItemCallback("", "prisonkeydark_1", "mansion_3", "UsedKeyOnDoor2", true); 
Always remember to check your syntax, you missed the semicolons [;]
			 
			
			
 
			
				
(This post was last modified: 03-05-2011, 08:57 AM by Oscar House.)
 
				
			 
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	| 03-05-2011, 08:57 AM  | 
	
		
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