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SetSwingDoorClosed
Hooumeri Offline
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Posts: 57
Threads: 11
Joined: Oct 2010
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#1
SetSwingDoorClosed

How can I open doors, like in the beginning of Amnesia..?
I tried the SetSwingDoorClosed command, but it doesnt do a thing. Then I copyed the script from rainy halls .hps file, still no change. The door just jammed and wouldnt budge. Basically only thing different with the script was this:

void SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose);

DisableAutoClose was at true. Any help appreciated..

Another problem I'm having is that I can't find a way to set doors active/disactive. SetEntityActive doesnt work for doors..
03-13-2011, 08:51 PM
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Messages In This Thread
SetSwingDoorClosed - by Hooumeri - 03-13-2011, 08:51 PM
RE: SetSwingDoorClosed - by Linus Ågren - 03-13-2011, 09:22 PM



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