MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
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RE: Possible to make sanity only work for enemys
The dissolve texture in the core folder might be what's doing it, but I'm not sure. There probably is some applied texture doing it. Also:
<Player_Darkness
MinLightLevel = "0.15"
RadiusAdd = "3"
AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"
LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"
SanityLossPerSecond = "0.2"
This is in the game.cfg.
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03-25-2011, 05:20 AM |
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