Music Resume??? 
			 
			
				Hi. 
 
When I play my map the music starts where it should. But then when a event occour and the puzzle music comes the original music doesnt resume after the puzzle music is done. 
 
Here is the full script: 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Stench", "WhatIsThat", true, 1); 
AddEntityCollideCallback("Player", "CAVEIN", "OMG", true, 1); 
AddEntityCollideCallback("Lever1", "Lever1Area", "UnlockDoor", true, 1); 
AddEntityCollideCallback("ladder", "Attach", "AttachLadder", true, 1); 
AddEntityCollideCallback("Player", "Bull", "What", true, 1); 
} 
 
void What(string &in asParent, string &in asChild, int alState) 
{ 
SetMessage("JohnatanThoughts", "Thought11", 0); 
PlaySoundAtEntity("Bully", "react_breath2.ogg", "Player", 0.0, false); 
} 
 
void AttachLadder(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("LadderArea_1",true); 
GiveSanityBoost(); 
} 
 
void UnlockDoor(string &in asParent, string &in asChild, int alState) 
{ 
SetLevelDoorLocked("prison_2", false); 
PlaySoundAtEntity("Lever1Area", "react_breath2.ogg", "Player", 0.0, false); 
SetMessage("JohnatanThoughts", "Thought8", 0); 
PlaySoundAtEntity("Lever1Area", "unlock_door.ogg", "Player", 0.0, false); 
} 
 
void OMG(string &in asParent, string &in asChild, int alState) 
{ 
StartPlayerLookAt("SoundFromCaveIn", 2.0f, 5.0f, ""); 
AddTimer("", 1.0f, "StopLookAtArea2"); 
PlaySoundAtEntity("SoundFromCaveIn", "explosion_rock_large.ogg", "Player", 0.0, false); 
SetEntityActive("cave_in_1",true); 
SetEntityActive("Bully",false); 
CreateParticleSystemAtEntity("", "ps_dust_break_25.ps", "AreaEffects", false); 
PlayMusic("11_event_tree.ogg", false, 1, 3, 0, false); 
AddQuest("Memento2","Memento2"); 
} 
 
void StopLookAtArea2(string &in asTimer) 
{ 
SetMessage("JohnatanThoughts", "Thought7", 0); 
PlaySoundAtEntity("SoundFromCaveIn", "react_pant6.ogg", "Player", 0.0, false); 
StopPlayerLookAt(); 
} 
 
void WhatIsThat(string &in asParent, string &in asChild, int alState) 
{ 
StartPlayerLookAt("Gravel", 2.0f, 5.0f, ""); 
AddTimer("", 1.0f, "StopLookAtArea1"); 
PlaySoundAtEntity("Gravel", "react_breath_slow1.ogg", "Player", 0.0, false); 
} 
 
void StopLookAtArea1(string &in asTimer) 
{ 
SetMessage("JohnatanThoughts", "Thought6", 0); 
StopPlayerLookAt(); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
			
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