(03-27-2011, 02:57 PM)Pandemoneus Wrote: PlayMusic("01_amb_darkness.ogg", true, 1, 3, 1, true);
DOESNT WORK
Now it looks like this:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Stench", "WhatIsThat", true, 1);
AddEntityCollideCallback("Player", "CAVEIN", "OMG", true, 1);
AddEntityCollideCallback("Lever1", "Lever1Area", "UnlockDoor", true, 1);
AddEntityCollideCallback("ladder", "Attach", "AttachLadder", true, 1);
AddEntityCollideCallback("Player", "Bull", "What", true, 1);
}
void What(string &in asParent, string &in asChild, int alState)
{
SetMessage("JohnatanThoughts", "Thought11", 0);
PlaySoundAtEntity("Bully", "react_breath2.ogg", "Player", 0.0, false);
}
void AttachLadder(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("LadderArea_1",true);
GiveSanityBoost();
}
void UnlockDoor(string &in asParent, string &in asChild, int alState)
{
SetLevelDoorLocked("prison_2", false);
PlaySoundAtEntity("Lever1Area", "react_breath2.ogg", "Player", 0.0, false);
SetMessage("JohnatanThoughts", "Thought8", 0);
PlaySoundAtEntity("Lever1Area", "unlock_door.ogg", "Player", 0.0, false);
}
void OMG(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("SoundFromCaveIn", 2.0f, 5.0f, "");
AddTimer("", 1.0f, "StopLookAtArea2");
PlaySoundAtEntity("SoundFromCaveIn", "explosion_rock_large.ogg", "Player", 0.0, false);
SetEntityActive("cave_in_1",true);
SetEntityActive("Bully",false);
CreateParticleSystemAtEntity("", "ps_dust_break_25.ps", "AreaEffects", false);
PlayMusic("11_event_tree.ogg", false, 1, 1, 1, false);
AddQuest("Memento2","Memento2");
}
void StopLookAtArea2(string &in asTimer)
{
SetMessage("JohnatanThoughts", "Thought7", 0);
PlaySoundAtEntity("SoundFromCaveIn", "react_pant6.ogg", "Player", 0.0, false);
StopPlayerLookAt();
}
void WhatIsThat(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("Gravel", 2.0f, 5.0f, "");
AddTimer("", 1.0f, "StopLookAtArea1");
PlaySoundAtEntity("Gravel", "react_breath_slow1.ogg", "Player", 0.0, false);
}
void StopLookAtArea1(string &in asTimer)
{
SetMessage("JohnatanThoughts", "Thought6", 0);
StopPlayerLookAt();
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("01_amb_darkness.ogg", true, 1, 1, 2, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
But now it doesnt play the puzzle music???? D: