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Making a grunt appear after keypickup
MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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#2
RE: Making a grunt appear after keypickup

Use SetEntityCallbackFunc(string& asName, string& asCallback) for this one. It'll call the function based on what entity you use. In the case of the key, it'll call it when you pick it up.
04-08-2011, 01:45 PM
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RE: Making a grunt appear after keypickup - by MrBigzy - 04-08-2011, 01:45 PM



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