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[split] Misc off-topic from troubleshooting
Zephyr8965 Offline
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Posts: 2
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Joined: Apr 2011
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#17
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Troubleshooting Guide - Look here before posting!

Okay, I'm having a really frustrating issue with the game. I have an NVidia 420M which is a hybrid video card using an NVidia dedicated card and an Intel Integrated. I can't disable the integrated because the cards are linked so it shuts off all my graphics. However, nomatter what I do, Amnesia refuses to use the NVidia card. It shows the video device as the intel integrated (which obviously doesn't work, renderer #0 error like everyone else with intel). I've set my preferred graphics card to nvidia in the nvidia cp as well as adding the launcher and executable for the game to specifically use the dedicated and it still uses the intel. I was able to run the game before with no problem, it seems to be when I updated the driver that this problem happened, but updating the driver fixed issues I was having with other games, so I don't want to roll back to the older one.

Thanks for any help you guys can provide. I'm hoping I don't have to wait for new video card drivers that may or may not fix the problem. x.x


HPL Log:


-------- THE HPL ENGINE LOG ------------
Engine build ID (not sure if this is a number I should be removing or not, so I did, just in case)

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 640 x 400 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2119
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2119
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
(This post was last modified: 04-11-2011, 08:03 PM by Zephyr8965.)
04-11-2011, 08:02 PM
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RE: Troubleshooting Guide - Look here before posting! - by Zephyr8965 - 04-11-2011, 08:02 PM



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