Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FATAL ERROR: Renderer #0
Alicia Jewel Offline
Junior Member

Posts: 2
Threads: 0
Joined: Apr 2011
Reputation: 0
#5
Solved: 8 Years, 6 Months, 3 Weeks ago RE: FATAL ERROR: Renderer #0

I'm having the same problem. I spent a good two hours (trying various methods) reinstalling my graphics drivers, and I still get Renderer #0. I've tried following several other steps--including not touching the settings and running it in the default resolution in a window--to no avail. I'm worried that this is because of my graphics card, but just in case:

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.2302
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 2
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20  - Intel Build 8.15.10.2302
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
04-17-2011, 04:56 AM
Find


Messages In This Thread
FATAL ERROR: Renderer #0 - by rocketlawnchair - 04-16-2011, 03:45 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-16-2011, 12:13 PM
RE: FATAL ERROR: Renderer #0 - by rocketlawnchair - 04-16-2011, 11:11 PM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-17-2011, 12:56 AM
RE: FATAL ERROR: Renderer #0 - by Alicia Jewel - 04-17-2011, 04:56 AM
RE: FATAL ERROR: Renderer #0 - by Frosty - 04-17-2011, 06:22 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-17-2011, 11:23 AM
RE: FATAL ERROR: Renderer #0 - by Alicia Jewel - 04-17-2011, 03:46 PM
RE: FATAL ERROR: Renderer #0 - by ryan12 - 04-30-2011, 12:32 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-30-2011, 12:34 AM
RE: FATAL ERROR: Renderer #0 - by ryan12 - 04-30-2011, 01:18 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-30-2011, 01:20 AM
RE: FATAL ERROR: Renderer #0 - by ryan12 - 04-30-2011, 01:25 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-30-2011, 01:26 AM
RE: FATAL ERROR: Renderer #0 - by ryan12 - 04-30-2011, 01:33 AM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-30-2011, 01:35 AM
RE: FATAL ERROR: Renderer #0 - by aretrayak - 04-30-2011, 10:44 PM
RE: FATAL ERROR: Renderer #0 - by Tanshaydar - 04-30-2011, 11:54 PM



Users browsing this thread: 1 Guest(s)