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Falling tree's and underground ladder
Streetboat Offline
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Posts: 1,099
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#10
RE: Falling tree's and underground ladder

All the script is doing (It's 11_study, btw) is making the physics of the falling tree entity set to static at map start, then once the player triggers it, making the physics non-static and giving it a PropForce of about 1000.

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04-23-2011, 07:18 PM
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RE: Falling tree's and underground ladder - by Streetboat - 04-23-2011, 07:18 PM



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