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Texture Stretching
Dominic0904 Offline
Member

Posts: 63
Threads: 14
Joined: Apr 2011
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#1
Texture Stretching

Hey everyone,

New on the forums AND the editor. I am just trying to get the hang of it, seems simple to use from what I can see so far. But I got a problem and I don't know if this is just how the editor is or if there is a way around it.

When I was going through the basic tutorial on the wiki: (http://wiki.frictionalgames.com/hpl2/tut...tutorial_1)

and I got to the part where it tells me that I can scale and rotate the walls before placing them. Now when I place a wall down and scale it, the textures stretch to a point which they become very ugly and well...stretched.

Now I don't know if this is something that I need to fix myself or change a setting in the editor but I would like to know please Smile. I searched the forums for this and could not finding, even goggling did nothing.

And this could be because I am so new to this editor or not. (I've used Hammer for my Uni assignment once and really liked it a lot).

Thanks in advance!

P.S. The way you rotate and move about the area is exactly how you would move around in Maya! haha neat!
04-27-2011, 12:37 AM
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Messages In This Thread
Texture Stretching - by Dominic0904 - 04-27-2011, 12:37 AM
RE: Texture Stretching - by Kyle - 04-27-2011, 12:49 AM
RE: Texture Stretching - by Dominic0904 - 04-27-2011, 01:02 AM
RE: Texture Stretching - by Kyle - 04-27-2011, 01:12 AM
RE: Texture Stretching - by MrBigzy - 04-27-2011, 01:25 AM
RE: Texture Stretching - by Dominic0904 - 04-27-2011, 12:02 PM
RE: Texture Stretching - by Ongka - 04-27-2011, 04:05 PM
RE: Texture Stretching - by Kyle - 04-27-2011, 12:16 PM



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