(04-27-2011, 12:49 AM)Kyle Wrote: Click on the wall that is scretched and unstretch it to it's original shape from when you placed it into the editor. On the right, it should say under "Scale" x = 1, y = 1, and z = 1. You need to place multiple walls to make a room. Once you get the hang of it, you'll enjoy making rooms. Then you clutter it with entities and the like. To copy an object, like a wall, you can go to "edit" at the top of the screen and click "duplicate". If you notice right next to where it says dulplicate, there is a shortcut to duplicating an object. The shortcut is "ctrl-d". So to duplicate with the shortcut, click on the object and hold "ctrl" and then press d. When you duplicate it, if you move the object, you'll notice that there is now 2 of the same objects.
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Thanks for that! But when I say place a wall down ((In this case I was using the "castlebase - Wall= default" in static_objects)) the textures do not line up properly, you can see the difference between the walls. Here's a image to show you what I mean.
See? That's what I mean, the textures do not match up so it looks like one wall. I place the walls right next to each other, not one grid space inside the other wall or away from it. So I dunno if this is just how THIS and OTHER walls are created and need to be fixed, or is there a way around this as well? Cause I don't want this happening all the time ((I am using this editor for another University Assignment))