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Enemy Patrol
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#2
RE: Enemy Patrol

you have nothing that triggers this
void EnemyFunction(string &in asParent, string &in asChild, int alState)
So just put:
AddEnemyPatrolNode("Infected", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("Infected", "PathNodeArea_123", 0.0f, "");
those under give sanity damage
(This post was last modified: 05-13-2011, 01:18 PM by Khyrpa.)
05-13-2011, 01:17 PM
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Messages In This Thread
Enemy Patrol - by Jumpman - 05-13-2011, 01:15 PM
RE: Enemy Patrol - by Khyrpa - 05-13-2011, 01:17 PM
RE: Enemy Patrol - by Jumpman - 05-13-2011, 01:42 PM
RE: Enemy Patrol - by Jumpman - 05-13-2011, 03:01 PM
RE: Enemy Patrol - by ferryadams10 - 05-14-2011, 10:10 AM



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