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(RESOLVED) Penumbra Performance Problems?
MercenaryForHire Offline
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#6
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Penumbra Performance Problems?

Thaliur Wrote:This could be connected to Anisotropic filtering.
When you look into that "dead end", you'll have a lot of textures at a steep angle to your point of view, and AF has a lot of work to do.

AF has never been enabled in anything but the tech demo; but good thought process. Wink

Still looking for another explanation of that one, because I refuse to believe that the HPL engine doesn't understand visibility culling. Tongue
04-09-2007, 01:49 PM
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