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Wall entities
Mooserider Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2011
Reputation: 2
#10
RE: Wall entities

(06-04-2011, 01:36 PM)aidan499 Wrote: how do i scripted a door disapearing?

Well, if it were me, I would place the wall entity a bit in front of the door and use SetEntityActive to set it active when the player looks down the hall. However, if you actually want the entire doorway and all to disappear and a plain wall to appear in their place, tell me and I'll convert the doorways and frames as well.

Working on a FC: "Don't Let Go "
06-05-2011, 12:36 PM
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Messages In This Thread
Wall entities - by Mooserider - 06-02-2011, 04:48 AM
RE: Wall entities - by palistov - 06-02-2011, 12:00 PM
RE: Wall entities - by Roenlond - 06-02-2011, 12:48 PM
RE: Wall entities - by Sanguine - 06-03-2011, 06:13 AM
RE: Wall entities - by Clord - 06-03-2011, 11:08 AM
RE: Wall entities - by Tanshaydar - 06-03-2011, 12:06 PM
RE: Wall entities - by Clord - 06-04-2011, 09:41 AM
RE: Wall entities - by aidan499 - 06-04-2011, 01:36 PM
RE: Wall entities - by Mooserider - 06-05-2011, 12:36 PM
RE: Wall entities - by Hardarm - 06-04-2011, 02:41 PM
RE: Wall entities - by DannieWest - 06-06-2011, 01:00 AM
RE: Wall entities - by xtron - 06-06-2011, 10:54 AM
RE: Wall entities - by Mooserider - 06-06-2011, 02:19 PM
RE: Wall entities - by DannieWest - 06-07-2011, 01:56 AM



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