Ok so I made a new script, I'm trying to replicate the scene where you encounter a grunt at the
I had a look at their script file and here's how I changed it a bit:
(The area is now called ScriptArea_1 and the grunt(placeholder) is called servant_grunt_1.)
////////////////////////////
// Run first time starting map
void OnStart()
{
//GRUNT WHEN PASSING THE SCRIPT AREA
void CollideAreaScriptArea_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddTimer("scare", 1.0f, "TimerPlayerReact");
AddTimer("breath", 3.0f, "TimerPlayerReact");
AddTimer("breathl", 5.0f, "TimerPlayerReact");
ShowEnemyPlayerPosition("servant_grunt_1");
}
Any errors here? If there are no errors it must be the Area that is not colliding, in that case how do I make it collide with the player?
''Sick, twisted child... You'll burn for this!''