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How can I make an area for a mapchange?
SkuLLfac3 Offline
Junior Member

Posts: 48
Threads: 11
Joined: Jun 2011
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#9
RE: How can I make an area for a mapchange?

Thank you it works Smile Smile

But now I have one last (I hope so) problem... -.-

When I have the commands
AddEntityCollideCallback("Player", "toLatrine", "to_Latrine", true, 1);

and

void toLatrine(string &in asParent, string &in asChild, int alState)

{
ChangeMap("Latrine", "PlayerStartArea_1", "", "");
}

in the script, then there some things missing in the map o.O

Here some screens:

http://imageshack.us/photo/my-images/830...oblem.jpg/
The original map in the editor

http://imageshack.us/photo/my-images/228...blem2.jpg/
The map ingame

When I delete these two commands out of the script, the map works correctly. I don't understand that...
06-23-2011, 02:10 AM
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RE: How can I make an area for a mapchange? - by SkuLLfac3 - 06-23-2011, 02:10 AM



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