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names problem
WatzUpzPeepz Offline
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Posts: 106
Threads: 12
Joined: May 2011
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#12
RE: names problem

(06-24-2011, 03:50 PM)rojkish Wrote: replace the "true" in this line with "false";

"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"

Don't because it means the message will show every time you interact with the door and if you want a quest to be added it will add the same quest every time.

06-24-2011, 04:29 PM
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Messages In This Thread
names problem - by xtron - 06-20-2011, 12:59 AM
RE: names problem - by DamnNoHtml - 06-20-2011, 03:13 AM
RE: names problem - by TFEF - 06-20-2011, 07:04 AM
RE: names problem - by xtron - 06-22-2011, 02:24 PM
RE: names problem - by WatzUpzPeepz - 06-22-2011, 07:33 PM
RE: names problem - by laser50 - 06-22-2011, 02:32 PM
RE: names problem - by xtron - 06-22-2011, 09:45 PM
RE: names problem - by WatzUpzPeepz - 06-22-2011, 09:49 PM
RE: names problem - by rojkish - 06-23-2011, 01:37 AM
RE: names problem - by xtron - 06-24-2011, 01:08 PM
RE: names problem - by rojkish - 06-24-2011, 03:50 PM
RE: names problem - by WatzUpzPeepz - 06-24-2011, 04:29 PM
RE: names problem - by rojkish - 06-24-2011, 04:35 PM
RE: names problem - by xtron - 06-24-2011, 04:46 PM
RE: names problem - by WatzUpzPeepz - 06-24-2011, 05:58 PM
RE: names problem - by rojkish - 06-24-2011, 07:00 PM
RE: names problem - by xtron - 06-24-2011, 11:57 PM



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