Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Music starting/ending?
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: Music starting/ending?

http://wiki.frictionalgames.com/hpl2/amn..._functions

void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);

Plays music.

asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
void StopMusic(float afFadeTime, int alPrio);

Stops music.

afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop



Place play music in OnEnter, and place stop music in OnExit

07-16-2011, 07:53 PM
Website Find


Messages In This Thread
Music starting/ending? - by JoeBradleyUK - 07-16-2011, 07:47 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 07:53 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 07:55 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 08:01 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 08:37 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 09:14 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 09:26 PM



Users browsing this thread: 2 Guest(s)